I�ve Got to Play That Game - An Analysis of Embedded Persuasion in Game Design

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Renita Murimi, Vickie Ellis, Nichole Turnage, Hannah Vick, Garth Crosby

Abstract

We explore the role of persuasion in game design through a combination of cognitive biases, the roles of the individual and society in persuasive game design and game play. We examine the role of scarce player resources in the areas of monetary, temporal, spatial and cognitive spheres on the persuasive nature of a game. We argue that a persuasive game contains three distinct elements: the element of surprise and attention, the element of alignment with cultural norms and the element of tradeoff between player resources and incentives to play the game. We also present the ethical implications of persuasive game design.

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How to Cite
, R. M. V. E. N. T. H. V. G. C. (2017). I�ve Got to Play That Game - An Analysis of Embedded Persuasion in Game Design. International Journal on Future Revolution in Computer Science &Amp; Communication Engineering, 3(10), 120–129. Retrieved from http://www.ijfrcsce.org/index.php/ijfrcsce/article/view/464
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